

- Contra rebirth rom download install#
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To unlock all these new features, simply beat the game in a set difficulty and a new secret will be unlocked. When the difficulty is set, any enemy that you destroy will shoot a blue ring projectile in your direction, and the more enemies you kill, the more blue rings will spread all across the screen, which will make it harder to avoid the attacks. A new difficulty called Nightmare can be unlocked too. The characters in the game are Tsugu-Min (a female android) and Plisskin (a lizard man). When you beat the game on a set difficulty, you will be able to unlock new secrets. You can also access test levels and a Sound Test and you can toggle whether you get hurt by enemies. Found on the Wii Backup Disc and referenced in System Menu 3.0.At the title screen, press +, 1 and 2 at the same time to access the Debug Menu, where you can access what character and weapons you can have, along with a Stage Select. Based on the 1989 Game Boy title Castlevania: The Adventure, it is the third game in M2s ReBirth series, following Gradius ReBirth and Contra ReBirth.
Contra rebirth rom download update#
Region free update partition, seen on early discs like Wii Sportsĭummy title ID used in channel installer partitionsĬontentTestD.wad. Castlevania: The Adventure ReBirth a is a side-scrolling actionplatform game developed by M2, and released by Konami for the Wii in 2009 as a WiiWare title. Update partition for factory titles ( RVL-CPU-01) Non-disc titles that use this title type are listed here. A partial list of example games and their IDs is found on the Disc based games page.
Contra rebirth rom download install#
Games found on retail game discs have Title-IDs starting with 00010000, or 00010004 if they install a channel. VWii only NANDLoader common for all titles, used as an Ancast Image to boot titles.Ī version of the Dragon Quest X apploader in Ancast format. Internally called: "GAMECUBE BOOTROM for REVOLUTION"Ġ0000007: vWii essential system titles Title IDģ versions per region have been released. GameCube compatibility IOS - active while GameCube games are being played on the Wii. Used to start GameCube games - sets Hollywood speed to 162MHz, loads boot2, which then eventually loads MIOS
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This title ID is used in the boot2 TMD it does not exist in /title.įirst PPC code to execute on the Wii during startup it is loaded into RAM by IOS and then bootstrapped with 6 instructions from the Hollywood chip. Information on those can be found in the IOS History page. In the table below are the essential System Titles excluding all IOS modules. Also used for promotional GameCube disks. (The System Channels use this, and so do all the ones you can buy in the Wii Shop) The following system codes are known to exist: Custom Channels (such as the Homebrew Channel) do not usually follow these codes, and no 00000001 titles use them (because they are unneeded). The system code is the first letter of the four-letter title ID (the first two digits in the second section in hexadecimal notation). System codes are used to determine what type of title it is. Also used by DVDX v1-v6 and The Homebrew Channel versions 1.0.4 and earlier. Used by some WiiWare / Virtual Console titles. Japanese Import to USA and other NTSC regions. Japanese Import to Europe, Australia and other PAL regions.Īmerican Import to Europe, Australia and other PAL regions. Unofficially used by The Homebrew Channel 1.0.5 and newer. Zelda: A Link to the Past.įrench-speaking regions. Used by emulated games released in mainland China on the Nvidia Shield TV.

System channels like the Mii Channel use it. The following region codes are known to exist:Īll regions. Essential system titles save for system "channels" with region specific information, do not use region codes.

The region code is the last letter of the four-letter title ID (the last two digits in hexadecimal notation). Region codes are used to determine what region a title belongs to.
